STATUS: IN DEVELOPMENT · ALPHA

HELIOPAUSE FRONT

A tactical multiplayer top-down space combat game fought across the edge of a populated solar system.

Kapteyn campaign map showing three battlefronts and incoming vectors
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FIG. 0.1 — HELIOPAUSE FRONT, COMBAT OVERVIEW

FIGHT THE WAR

Fly

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FIG. 1.1 — THRUST AND ROTATION

01

FLY

Newtonian-ish spacecraft combat where mass, thrust and positioning matter.

Fight

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FIG. 1.2 — KINETIC EXCHANGE

02

FIGHT

Railguns, cannons, flak and missiles. No shields. Manage heat, energy and propellant.

Campaign map advancing from heliopause to inner system
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FIG. 1.3 — CAMPAIGN CONSEQUENCE

03

WIN THE CAMPAIGN

Battle across the heliopause, gas giant and inner system; each engagement affects what follows.

ONE WAR. THREE FRONTS.

Tactical campaign map of the Kapteyn system: heliopause, gas giant and inner planets under incoming vectors

What happens in one battle changes the conditions of the next.

The Heliopause
01Reconnaissance

The Heliopause

Detect, intercept and delay the incoming fleet at the outer sensor shell before they can disperse into the system.

StakesLose the battle and the fleet can harvest water, metals and fusion fuel among the outer planets. Win it, and the invaders are forced to recycle their ships for fuel.

The Gas Giant
02Fleet combat

The Gas Giant

Fight over fuel, industry, moons and orbital infrastructure that provides a decisive advantage for the next battlefront.

StakesWhoever holds mid-system logistics can reinforce the outer shell or threaten the inner system core.

The Inner System
03Planetary defence

The Inner System

Defend or capture the populated core of the system.

StakesThis is where the war is won or lost. Each side faces the culmination of each battle in this final engagement.

THEY DIDN'T COME TO CONQUER.

A civilisation leaves its dying system on a one-way migration. Generations later, its probes discover that its destination is already inhabited.

Neither civilisation can retreat. Neither believes it can safely yield.

DISCOVER THE STORY →

TWO CIVILISATIONS. TWO APPROACHES TO WAR.

The incoming migration

Recon

FIG. 1.4 — RECON, ATTACKER DOCTRINE

Needle

FIG. 1.5 — NEEDLE, ATTACKER DOCTRINE

Corvette

FIG. 1.6 — CORVETTE, ATTACKER DOCTRINE

The system defenders

Recon

FIG. 1.7 — RECON, DEFENDER DOCTRINE

Gunship

FIG. 1.8 — GUNSHIP, DEFENDER DOCTRINE

Picket

FIG. 1.9 — PICKET, DEFENDER DOCTRINE

EXPLORE SHIPS & WEAPONS →

JOIN THE FRONT

Desktop browser · Windows, macOS, Linux · keyboard and mouse

Minimum requirements →

Mailing list coming soon.